对话框里就是这个!这是怎么了?Log:Logfileopen,12/26/0411:36:59Init:NamesubsysteminitializedInit:Detected:MicrosoftWindowsXP5.1(Build:2600)Init:Version:2110Init:Compiled:Sep :16:55Init:Commandline:Init:Basedirectory:D:\天堂2\system\Init:Characterset:UnicodeLog:BoundtoWindow.dllLog:BoundtoCore.dllLog:BoundtoEngine.dllInit:ObjectsubsysteminitializedInit:Computer:ZWBInit:User:AdminInit:CPUPagesize=4096,Processors=1Init:CPUDetected:Unknownprocessor (GenuineIntel)Init: CPU Features: CMov FPU RDTSC PAE MMX SSEInit: CPU Speed=2795.562600 MHzInit: Memory total: Phys=522988K Pagef=1277860K Virt= KInit: Working set: 32000 / 159000Init: Physical Memory: 510 MByteInit: Unreal engine initializedLog: Bound to WinDrv.dllLog: Bound to Network.dllInit: Client initializedLog: Bound to D3DDrv.dllInit: Direct3D adapters detected:Log: nv4_disp.dll/NVIDIA GeForce FX 5700LEInit: D3D Driver: MaxTextureBlendStages=8Init: D3D Driver: MaxSimultaneousTextures=8Init: D3D Driver: MaxActiveLights=8Init: D3D Driver: MaxPrimitiveCount=1048575Init: D3D Driver: MaxVertexIndex=1048575Init: D3D Driver: MaxStreams=16Init: D3D Driver: MaxStreamStride=255Init: D3D Driver: MaxVertexShaderConst=256Init: D3D Driver: VertexShaderVersion=1.1Init: D3D Driver: PixelShaderVersion=1.4Init: D3D Driver: AGP support detectedInit: D3D Driver: Supports trilinearInit: D3D Driver: Supports BLENDDIFFUSEALPHAInit: D3D Driver: Supports LOD biasingInit: D3D Driver: Supports Z biasingInit: D3D Driver: Supports D3DTOP_ADDSIGNED2XInit: D3D Driver: Supports D3DTOP_BUMPENVMAPInit: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCEInit: D3D Driver: Supports D3DTOP_DOTPRODUCT3Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLORInit: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHAInit: Unreal Engine Direct3D support - internal version: SB3Init: D3D Device: szDriver=nv4_disp.dllInit: D3D Device: szDescription=NVIDIA GeForce FX 5700LEInit: D3D Device: wProduct=6Init: D3D Device: wVersion=14Init: D3D Device: wSubVersion=10Init: D3D Device: wBuild=5655Init: D3D Device: dwVendorId=4318Init: D3D Device: dwDeviceId=835Init: D3D Device: dwSubSysId= Init: D3D Device: dwRevision=161Init: D3D Detected: NVidia video cardInit: D3D Device: using cubemaps [with mipmaps]Log: (Karma): Beginning Karma for game.Log: (Karma): Creating MeAssetDB.Log: (Karma): Finished Creating MeAssetDB (0 Assets).Log: LoadMap: EntryLog: (Karma): Initialising Karma for Level.Log: (Karma): Autodetecting CPU for SSELog: (Karma): Using SSE OptimizationsLog: Game class is 'GameInfo'Log: Level is Level LevelLog: Bringing Level Level up for play (0)...ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0ScriptLog: GameInfo::InitGame : bEnableStatLogging FalseLog: LoadMap: Entry?Name=Player?;Class=WarClassLight.WarCOGSoldier?Class=LineageWarrior.MFighter?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.OthelloLog: Bound to NWindow.dllScriptLog: Team 255ScriptLog: Login: PlayerScriptWarning: GameInfo Entry.GameInfo0 (Function Engine.GameInfo.L2NetLogin:0359) Attempt to assigned variable through NoneWarning: Missing Class Class Engine.AnimNotify_SwimSoundLog: Bound to Fire.dllCritical: appError called:Critical: Assertion failed: GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:UnClass.cpp] [Line: 855]Critical: Windows GetLastError: 操作成功完成。 (0)Exit: Executing UObject::StaticShutdownAfterErrorExit: Executing UWindowsClient::ShutdownAfterErrorCritical: UClass::BindCritical: (Class LineageWarriors.AnimNotify_SwimSound10)Critical: ULinkerLoad::CreateExportCritical: (AnimNotify_SwimSound10 )Critical: IndexToObjectCritical: ULinkerLoad<<UObjectCritical: (LinkerLoad Transient.LinkerLoad12 ))Critical: TArray<<Critical: TArray<<Critical: UMeshAnimation::SerializeCritical: (MeshAnimation LineageWarriors.MFighter_anim)Critical: LoadObjectCritical: (MeshAnimation LineageWarriors.MFighter_anim == / 141712 )Critical: ULinkerLoad::PreloadCritical: PreLoadObjectsCritical: UObject::EndLoadCritical: UObject::StaticLoadObjectCritical: (Core.Class LineageWarrior.MFighter NULL)Critical: UObject::ProcessEventCritical: (GameInfo Entry.GameInfo0, Function Engine.GameInfo.L2NetLogin)Critical: ULevel::SpawnPlayActorCritical: UGameEngine::InitCritical: InitEngineLocalization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)Log: LaunchURL
热心网友
你修复一下系统吧,最好是重装系统重装游戏,不然你这个问题没法解决。
热心网友
电脑系统配置有问题,建议升级配置!